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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#pragma once

//include color, vector...
#include "RTToolTypes.h"

//Primitive I32erface
#include "RTIPrimitive.h"


namespace RT
{
	//forward declaration
	class RTIProcTexture;
	class RTTexture;

	//enumeration type defining the component source of materials
	enum RTComponentSource
	{
		CS_COLOR,
		CS_PROC_TEXTURE,
		CS_FILE_TEXTURE
	};

	//This class defines a material component (diffuse, ambient, etc)
	class RTMaterialComponent
	{
	private:
		//the source of this component
		RTComponentSource _source;

		//rgb color
		RTColor _color;

		//Procedural texture object
		RTIProcTexture* _procTexture;

		//File texture object
		RTTexture* _fromFileTexture;

	public:
		//constructor
		RTMaterialComponent();

		//constructor
		RTMaterialComponent(RTComponentSource);

		//destructor
		virtual ~RTMaterialComponent();

		//set the source type of the component
		void setRTComponentSource(RTComponentSource);

		//set the color of the component
		void setColor(const RTColor&);

		//set the component's procedural texture
		void setProceduralTexture(RTIProcTexture* const);

		//set the component's from file texture
		void setFileTexture(RTTexture* const);

		//return the color of the poI32 v in the RTPrimitive p.
		RTColor getColor(const RTVector3f& v, const RTIPrimitive& p)const;

	};

}